Which Of The Following Printing Processes Subtracts Only The Background, Leaving The Image Raised?
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Consummate information on using some filters is available in other sections. Search Adobe Assist for data on the sharpening, blurring, Lens Correction, Lens Blur, Noise Reduction, Liquify, and Vanishing Bespeak filters.
List of filters supporting 16-bit/channel and 32-bit/channel documents
The following filters back up 16-bit/channel and 32-bit/channel documents:
- All Mistiness filters (except for Lens Blur and Smart Blur)
- All Distort filters
- TheNoise > Add Noise filter
- All Pixelate filters
- All Render filters (except for Lighting Effects)
- All Sharpen filters (except for Sharpen Edges)
- The following filters under Filter > Stylize:
- Lengthened
- Emboss
- Trace Contour
- Lengthened
- All Video filters
- All filters under Filter > Other
Video | Hiding sensitive information in images
Photoshop Main Product Manager Bryan O'Neil Hughes explains how to use blur and filters to hide sensitive information in this episode of the Photoshop Playbook.
Artistic filters
Filters from the Artistic submenu assist you achieve painterly and artistic effects for a fine arts or commercial projection. For example, use the Cutout filter for collages or typography. These filters replicate natural or traditional media effects. All the Artistic filters can be applied through the Filter Gallery.
Colored Pencil
Draws an image using colored pencils on a solid background. Edges are retained and given a rough crosshatch appearance; the solid groundwork color shows through the smoother areas.
For a parchment effect, change the groundwork color merely before applying the Colored Pencil filter to a selected surface area.
Cutout
Makes an prototype appear as though it were synthetic from roughly cutting pieces of colored paper. Loftier-dissimilarity images appear as if in silhouette, and colored images are built upward from several layers of colored paper.
Dry Brush
Paints the edges of the paradigm using a dry brush technique (betwixt oil and watercolor). The filter simplifies an image by reducing its range of colors to areas of common color.
Motion-picture show Grain
Applies an fifty-fifty blueprint to the shadow tones and midtones. A smoother, more than saturated pattern is added to the lighter areas. This filter is useful for eliminating banding in blends and visually unifying elements from various sources.
Fresco
Paints an image in a coarse fashion using short, rounded, and hastily applied daubs.
Neon Glow
Adds various types of glows to the objects in an paradigm. This filter is useful for colorizing an image while softening its look. To select a glow color, click the glow box, and select a colour from the Colour Picker.
Paint Daubs
Lets you lot choose from various castor sizes (from ane to fifty) and types for a painterly effect. Brush types include Simple, Light Rough, Night Rough, Wide Sharp, Wide Blurry, and Sparkle.
Palette Knife
Reduces detail in an epitome to give the outcome of a thinly painted canvas that reveals the texture underneath.
Plastic Wrap
Coats the paradigm in shiny plastic, accentuating the surface detail.
Poster Edges
Reduces the number of colors in an image (posterizes it) according to the posterization option you gear up, and finds the edges of the prototype and draws black lines on them. Large broad areas have elementary shading, and fine dark particular is distributed throughout the paradigm.
Rough Pastels
Applies strokes of pastel chalk on a textured background. In areas of bright color, the chalk appears thick with niggling texture; in darker areas, the chalk appears scraped off to reveal the texture.
Smudge Stick
Softens an image using short diagonal strokes to smudge or smear the darker areas. Lighter areas go brighter and lose particular.
Sponge
Creates images with highly textured areas of contrasting color, simulating the effect of sponge painting.
Underpainting
Paints the image on a textured background, and then paints the final epitome over information technology.
Watercolor
Paints the image in a watercolor style using a medium brush loaded with water and color, simplifying details. Where meaning tonal changes occur at the edges, the filter saturates the color.
Blur filters
The Blur filters soften a selection or an entire image, and are useful for retouching. They smooth transitions by averaging the pixels next to the difficult edges of defined lines and shaded areas in an epitome.
To employ a Blur filter to the edges of a layer, deselect the Lock Transparent Pixel option in the Layers panel.
Average
Finds the average color of an prototype or selection, and then fills the epitome or selection with the colour to create a polish look. For example, if you lot select an area of grass, the filter changes the area into a homogeneous patch of green.
Mistiness and Blur More than
Eliminate noise where significant color transitions occur in an image. Blur filters polish transitions by averaging the pixels adjacent to the hard edges of defined lines and shaded areas. The effect of the Blur More filter is three or four times stronger than that of the Mistiness filter.
Box Blur
Blurs an epitome based on the average color value of neighboring pixels. This filter is useful for creating special furnishings. Yous tin adapt the size of the area used to calculate the boilerplate value for a given pixel; a larger radius results in greater blurring.
Gaussian Mistiness
Quickly blurs a selection by an adaptable amount. Gaussian refers to the bell-shaped curve that is generated when Photoshop applies a weighted average to the pixels. The Gaussian Mistiness filter adds low-frequency detail and tin produce a hazy upshot.
Note: When Gaussian Blur, Box Blur, Motion Blur, or Shape Mistiness are practical to a selected prototype surface area, they will sometimes produce visually unexpected results near the edges of the selection. This is because these blur filters volition use image data from outside the selected surface area to create the new, blurred pixels inside the selected area. For example, if the pick represents a background area that you lot want to blur while keeping the foreground precipitous, the edges of the blurred background area will be contaminated with colors from the foreground, producing a fuzzy, muddy-looking outline around the foreground. To avoid this effect in such cases, y'all can use Smart Blur or Lens Blur.
Lens Mistiness
Adds blur to an image to give the outcome of a narrower depth of field then that some objects in the image stay in focus and others areas are blurred. Run across Add lens blur.
Movement Blur
Blurs in the specified management (from –360º to +360º) and at a specified intensity (from i to 999). The filter's effect is analogous to taking a picture of a moving object with a fixed exposure time.
Radial Mistiness
Simulates the blur of a zooming or rotating camera to produce a soft blur. Cull Spin to mistiness forth concentric round lines, so specify a degree of rotation. Cull Zoom to blur forth radial lines, as if zooming into or out of the epitome, and specify a value from i to 100. Blur quality ranges from Draft (for fast but grainy results) or Expert and Best for smoother results, which are indistinguishable from each other except on a large pick. Specify the origin of the blur by dragging the design in the Blur Eye box.
Shape Blur
Uses the specified kernel to create the blur. Choose a kernel from the listing of custom shape presets, and utilise the radius slider to adjust its size. You can load different shape libraries by clicking the triangle and choosing from the list. Radius determines the size of the kernel; the larger the kernel, the greater the blur.
Smart Mistiness
Blurs an paradigm with precision. You lot can specify a radius, a threshold, and a blur quality. The Radius value determines the size of the surface area searched for dissimilar pixels. The Threshold value determines how unlike the pixels must be before they are affected. You likewise can set a manner for the entire selection (Normal) or for the edges of colour transitions (Edge Only and Overlay Edge). Where significant contrast occurs, Border Only applies black-and-white edges, and Overlay Edge applies white.
Surface Blur
Blurs an image while preserving edges. This filter is useful for creating special effects and for removing noise or graininess. The Radius choice specifies the size of the expanse sampled for the blur. The Threshold selection controls how much the tonal values of neighboring pixels must diverge from the center pixel value earlier being part of the blur. Pixels with tonal value differences less than the Threshold value are excluded from the blur.
Brush Stroke filters
Similar the Artistic filters, the Brush Stroke filters give a painterly or fine-arts expect using dissimilar castor and ink stroke furnishings. Some of the filters add grain, paint, dissonance, edge item, or texture. All the Brush Stroke filters can exist applied through the Filter Gallery.
Accented Edges
Accentuates the edges of an epitome. When the edge brightness control is fix to a high value, the accents resemble white chalk; when set to a low value, the accents resemble blackness ink.
Angled Strokes
Repaints an image using diagonal strokes, with lighter and darker areas painted in strokes going in reverse directions.
Crosshatch
Preserves the details and features of the original epitome while adding texture and roughening the edges of the colored areas with simulated pencil hatching. The Strength option (with values from 1 to 3) determines the number of hatching passes.
Dark Strokes
Paints dark areas with curt, tight, nighttime strokes, and lighter areas with long, white strokes.
Ink Outlines
Redraws an image with fine narrow lines over the original details, in pen-and-ink manner.
Spatter
Replicates the effect of a spatter airbrush. Increasing the options simplifies the overall upshot.
Sprayed Strokes
Repaints an epitome, using its dominant colors, with angled, sprayed strokes of colour.
Sumi‑e
Paints an image in Japanese style, equally if with a fully saturated brush applied to rice newspaper. Sumi‑e creates soft, blurred edges with rich, inky blacks.
Distort filters
The Distort filters geometrically distort an image, creating 3D or other reshaping effects. Notation that these filters can be very retention-intensive. The Diffuse Glow, Glass, and Ocean Ripple filters can be practical through the Filter Gallery.
Lengthened Glow
Renders an image as though it were viewed through a soft improvidence filter. The filter adds come across-through white noise, with the glow fading from the heart of a selection.
Readapt
Uses an image, chosen a displacement map, to determine how to misconstrue a option. For example, using a parabola-shaped displacement map, you tin can create an image that appears to be printed on a textile held up by its corners.
Glass
Makes an image appear every bit if information technology were existence viewed through different types of glass. Y'all can choose a glass effect or create your own drinking glass surface every bit a Photoshop file and utilise information technology. You tin adjust scaling, distortion, and smoothness settings. When using surface controls with a file, follow the instructions for the Displace filter.
Body of water Ripple
Adds randomly spaced ripples to the surface of the epitome so that it appears to be underwater.
Pinch
Squeezes a selection. A positive value up to 100% shifts a selection toward its center; a negative value upwards to – 100% shifts a selection outward. Does not work on images larger than 11500px by 11500px.
Polar Coordinates
Converts a selection from its rectangular to polar coordinates, and vice versa, co-ordinate to a selected option. You can use this filter to create a cylinder anamorphosis—an fine art course popular in the 18th century—in which the distorted image appears normal when viewed in a mirrored cylinder.
Ripple
Creates an undulating pattern on a selection, like ripples on the surface of a swimming. For greater command, use the Wave filter. Options include the number and size of ripples.
Shear
Distorts an prototype forth a curve. Specify the bend by dragging the line in the box. You can arrange whatever point forth the curve. Click Default to change the curve back to a direct line. In addition, yous choose how to care for undistorted areas.
Spherize
Gives objects a 3D consequence past wrapping a selection around a spherical shape, distorting the paradigm and stretching it to fit the selected curve. Does not piece of work on images larger than 11500px past 11500px.
Twirl
Rotates a selection more sharply in the center than at the edges. Specifying an angle produces a twirl pattern. Does not work on images larger than 11500px by 11500px.
Wave
Works much every bit the Ripple filter does, only with greater command. Options include the number of moving ridge generators, wavelength (distance from one moving ridge crest to the next), height of the wave, and moving ridge blazon: Sine (rolling), Triangle, or Square. The Randomize option applies random values. You lot can also define undistorted areas.
ZigZag
Distorts a selection radially, depending on the radius of the pixels in your pick. The Ridges option sets the number of direction reversals of the zigzag from the heart of the selection to its edge. You also specify how to displace the pixels: Pond Ripples displaces pixels to the upper-left or lower right, Out From Center displaces pixels toward or away from the center of the option, and Around Center rotates pixels around the middle. Does not work on images larger than 8000px by 8000px.
Noise filters
The Racket filters add together or remove noise, or pixels with randomly distributed color levels. This helps to blend a option into the surrounding pixels. Noise filters tin create unusual textures or remove problem areas, such every bit dust and scratches.
Add together Racket
Applies random pixels to an prototype, simulating the event of shooting pictures on loftier-speed film. You can too use the Add together Noise filter to reduce banding in feathered selections or graduated fills or to give a more realistic look to heavily retouched areas. Options for noise distribution include Uniform and Gaussian. Uniform distributes colour values of noise using random numbers between 0 and plus or minus the specified value, creating a subtle upshot. Gaussian distributes color values of noise along a bell-shaped bend, creating a speckled consequence. The Monochromatic option applies the filter to only the tonal elements in the image without changing the colors.
Despeckle
Detects the edges in an image (areas where significant colour changes occur) and blurs all of the selection except those edges. This blurring removes dissonance while preserving detail.
Grit & Scratches
Reduces racket by irresolute dissimilar pixels. To reach a rest between sharpening the epitome and hiding defects, endeavor diverse combinations of Radius and Threshold settings. Or apply the filter to selected areas in the image. See also Use the Dust And Scratches filter.
Median
Reduces noise in an image past blending the brightness of pixels within a option. The filter searches the radius of a pixel selection for pixels of like brightness, discarding pixels that differ also much from next pixels, and replaces the center pixel with the median effulgence value of the searched pixels. This filter is useful for eliminating or reducing the effect of motion on an image.
Reduce Noise
Reduces racket while preserving edges based on user settings affecting the overall image or private channels. See Reduce image noise and JPEG artifacts.
Pixelate filters
The filters in the Pixelate submenu sharply define a option by clumping pixels of similar colour values in cells.
Color Halftone
Simulates the effect of using an enlarged halftone screen on each channel of the image. For each channel, the filter divides the image into rectangles and replaces each rectangle with a circle. The circle size is proportional to the brightness of the rectangle. Encounter Utilise the Color Halftone filter.
Crystallize
Clumps pixels into a solid color in a polygon shape.
Facet
Clumps pixels of solid or similar colors into blocks of like-colored pixels. Y'all can use this filter to brand a scanned image look hand-painted or to make a realistic image resemble an abstract painting.
Fragment
Creates four copies of the pixels in the pick, averages them, and offsets them from each other.
Mezzotint
Converts an prototype to a random pattern of black-and-white areas or of fully saturated colors in a colour image. To employ the filter, choose a dot pattern from the Type menu in the Mezzotint dialog box.
Mosaic
Clumps pixels into square blocks. The pixels in a given cake are the same color, and the colors of the blocks represent the colors in the selection.
Pointillize
Breaks up the color in an epitome into randomly placed dots, every bit in a pointillist painting, and uses the background color as a canvass area between the dots.
Render filters
The Return filters create 3D shapes, cloud patterns, refraction patterns, and simulated light reflections in an paradigm. You can likewise dispense objects in 3D space, create 3D objects (cubes, spheres, and cylinders), and create texture fills from grayscale files to produce 3D-like furnishings for lighting.
Clouds
Generates a soft cloud pattern using random values that vary between the foreground and the background colors. To generate a more stark cloud design, hold down Alt (Windows) or Option (Mac Os) as you choose Filter > Return > Clouds. When you apply the Clouds filter, the paradigm data on the active layer is replaced.
Difference Clouds
Uses randomly generated values that vary between the foreground and groundwork colour to produce a deject design. The filter blends the cloud data with the existing pixels in the aforementioned mode the Departure mode blends colors. The first time yous cull this filter, portions of the paradigm are inverted in a cloud blueprint. Applying the filter several times creates rib and vein patterns that resemble a marble texture. When you apply the Difference Clouds filter, the image data on the active layer is replaced.
Fibers
Creates the wait of woven fibers using the foreground and background colors. You lot apply the Variance slider to control how the colors vary (a low value produces long streaks of color, and a high value results in very curt fibers with more varied distribution of colour). The Strength slider controls how each fiber looks. A low setting produces a loose weave, and a high setting produces brusk, stringy fibers. Click the Randomize button to alter how the pattern looks; you can click the push button a number of times until yous find a pattern you like. When you utilise the Fibers filter, the image data on the agile layer is replaced.
Endeavor adding a gradient map aligning layer to colorize the fibers.
Lens Flare
Simulates the refraction caused by shining a bright low-cal into a camera lens. Specify a location for the center of the flare past clicking anywhere within the image thumbnail or by dragging its cantankerous pilus.
Video | Adding & Removing Lens Flare
Photoshop Principal Product Managing director Bryan O'Neil Hughes explains how to add and remove lens flare from an epitome in this episode of Photoshop Playbook.
Lighting Effects
Lets you produce myriad lighting effects on RGB images by varying 17 light styles, three light types, and four sets of calorie-free properties. You tin can likewise use textures from grayscale files (called bump maps) to produce 3D-similar effects and relieve your ain styles for use in other images.
Note: Lighting Furnishings is unavailable in 64-bit versions of Mac OS.
Sharpen filters
The Sharpen filters focus blurred images by increasing the contrast of side by side pixels.
Sharpen and Sharpen More
Focus a option and improve its clarity. The Acuminate More than filter applies a stronger sharpening issue than does the Acuminate filter.
Acuminate Edges and Unsharp Mask
Find the areas in the paradigm where significant color changes occur and acuminate them. The Sharpen Edges filter sharpens but edges while preserving the overall smoothness of the paradigm. Use this filter to acuminate edges without specifying an corporeality. For professional colour correction, utilise the Unsharp Mask filter to arrange the contrast of border detail and produce a lighter and darker line on each side of the edge. This process emphasizes the edge and creates the illusion of a sharper image.
Smart Sharpen
Sharpens an image by letting you lot set the sharpening algorithm or control the amount of sharpening that occurs in shadows and highlights. This is the recommended way to sharpen if you don't accept a particular sharpening filter in mind. See Acuminate using Smart Acuminate.
In Photoshop, the enhanced Smart Sharpen filter empowers y'all to produce high-quality results through adaptive sharpening technology that minimizes dissonance and halo effects. The streamlined UI pattern for this filter offers optimized controls for targeted sharpening. Employ the sliders for quick adjustments and advanced controls to fine-melody your results.
Smart sharpening in Photoshop supports CMYK. Additionally, you tin sharpen arbitrary channels. For example, yous can choose to acuminate just the blue channel, green channel, or the blastoff channel.
Hither is a recommended arroyo to sharpening images with Photoshop:
- To begin, set Corporeality to a high value.
- Increase the Radius to a value that introduces a halo effect.
- Decrease the Radius until the halo effect disappers. You've arrived at the optimal value for Radius.
- Now, subtract the Amount value as necessary.
- Adjust the Reduce Noise slider, such that the dissonance in the image looks similar to how information technology was earlier you lot began sharpening the image. Too much noise reduction can result in a plasticy look. College Amount values require greater noise reduction.
Sketch filters
Filters in the Sketch submenu add texture to images, often for a 3D effect. The filters also are useful for creating a fine-arts or manus-fatigued look. Many of the Sketch filters use the foreground and background color as they redraw the image. All the Sketch filters can be applied through the Filter Gallery.
Bas Relief
Transforms an image so that it appears carved in low relief and lit to accent the surface variations. Dark areas of the prototype take on the foreground color, and lite colors use the background colour.
Chalk & Charcoal
Redraws highlights and midtones with a solid midtone grayness background drawn in coarse chalk. Shadow areas are replaced with black diagonal charcoal lines. The charcoal is drawn in the foreground colour; the chalk, in the background color.
Charcoal
Creates a posterized, smudged effect. Major edges are boldly drawn, and midtones are sketched using a diagonal stroke. Charcoal is the foreground colour, and the groundwork is the color of the paper.
Chrome
Renders the image every bit if it had a polished chrome surface. Highlights are high points, and shadows are low points in the reflecting surface. Afterwards applying the filter, apply the Levels dialog box to add more contrast to the epitome.
Conté Crayon
Replicates the texture of dumbo dark and pure white Conté crayons on an prototype. The Conté Crayon filter uses the foreground color for dark areas and the background color for low-cal areas. For a truer effect, change the foreground color to i of the common Conté Crayon colors (black, sepia, or sanguine) before applying the filter. For a muted effect, change the background color to white, add some of the foreground color to the white background, and so employ the filter.
Graphic Pen
Uses fine, linear ink strokes to capture the details in the original image. The effect is particularly hit with scanned images. The filter replaces color in the original image, using the foreground color for ink and the background color for paper.
Halftone Pattern
Simulates the result of a halftone screen while maintaining the continuous range of tones.
Note Paper
Creates an paradigm that appears to be constructed of handmade paper. This filter simplifies images and combines the effects of the Stylize > Emboss and Texture > Grain filters. Dark areas of the image appear every bit holes in the top layer of paper, revealing the background colour.
Photocopy
Simulates the effect of photocopying an epitome. Large dark areas tend to be copied only around their edges, and midtones fall away to either solid black or solid white.
Plaster
Molds an paradigm from 3D plaster, and then colorizes the upshot using the foreground and background colour. Nighttime areas are raised, and light areas are recessed.
Reticulation
Simulates the controlled shrinking and distortion of film emulsion to create an image that appears clumped in the shadows and lightly grained in the highlights.
Postage
Simplifies the image then that it appears to be created with a safety or forest stamp. This filter is all-time used with black-and-white images.
Torn Edges
Reconstructs the prototype so that it appears equanimous of ragged, torn pieces of paper, and and then colorizes the paradigm using the foreground and background colors. This filter is peculiarly useful for text or loftier-contrast objects.
Water Paper
Uses blotchy daubs that appear painted onto fibrous, damp paper, causing the colors to menstruation and blend.
Stylize filters
The Stylize filters produce a painted or impressionistic effect on a selection by displacing pixels and past finding and heightening contrast in an epitome. After using filters like Discover Edges and Trace Profile that highlight edges, yous tin utilise the Invert command to outline the edges of a color image with colored lines or to outline the edges of a grayscale image with white lines.
Diffuse
Shuffles pixels in a pick to soften focus co-ordinate to the selected option: Normal moves pixels randomly (ignoring color values), Darken Only replaces low-cal pixels with darker ones, and Lighten Just replaces dark pixels with lighter ones. Anisotropic shuffles pixels in the management of the least modify in color.
Emboss
Makes a selection appear raised or stamped by converting its fill colour to gray and tracing the edges with the original fill color. Options include an embossing angle (from –360° to recess the surface, to +360° to raise the surface), peak, and a percent (1% to 500%) for the amount of colour within the selection. To retain color and detail when embossing, use the Fade command after applying the Emboss filter.
Extrude
Gives a 3D texture to a pick or layer. See Utilise the Extrude filter.
Observe Edges
Identifies the areas of the image with significant transitions and emphasizes the edges. Like the Trace Counter filter, Find Edges outlines the edges of an image with dark lines against a white background and is useful for creating a border around an paradigm.
Glowing Edges
Identifies the edges of colour and adds a neon-like glow to them. This filter can exist practical cumulatively.
Solarize
Blends a negative and a positive image—like to exposing a photographic print briefly to low-cal during development.
Tiles
Breaks up an image into a series of tiles, creating an first between the pick and its original position. You tin cull 1 of the post-obit to fill the area betwixt the tiles: the groundwork colour, the foreground color, a reverse version of the paradigm, or an unaltered version of the paradigm, which puts the tiled version on peak of the original and reveals part of the original prototype underneath the tiled edges.
Trace Contour
Finds the transitions of major effulgence areas and thinly outlines them for each color aqueduct, for an outcome like to the lines in a contour map. Encounter Apply the Trace Contour filter.
Wind
Places tiny horizontal lines in the prototype to create a windblown effect. Methods include Wind; Blast, for a more dramatic air current effect; and Stagger, which offsets the lines in the image.
Texture filters
Use the Texture filters to simulate the appearance of depth or substance, or to add together an organic look.
Craquelure
Paints an image onto a high-relief plaster surface, producing a fine network of cracks that follow the contours of the image. Apply this filter to create an embossing effect with images that contain a wide range of color or grayscale values.
Grain
Adds texture to an image by simulating different kinds of grain—Regular, Soft, Sprinkles, Clumped, Contrasty, Enlarged, Stippled, Horizontal, Vertical, and Speckle, bachelor from the Grain Blazon menu.
Mosaic Tiles
Renders the image and so that it appears to be made upwards of small chips or tiles and adds grout betwixt the tiles. (In contrast, the Pixelate > Mosaic filter breaks up an image into blocks of different-colored pixels.)
Patchwork
Breaks up an image into squares filled with the predominant color in that area of the image. The filter randomly reduces or increases the tile depth to replicate the highlights and shadows.
Stained Drinking glass
Repaints an prototype equally single-colored next cells outlined in the foreground color.
Texturizer
Applies a texture you select or create to an image.
Video filters
The Video submenu contains the De-Interlace and NTSC Colors filters.
De-Interlace
Smooths moving images captured on video by removing either the odd or even interlaced lines in a video image. You tin can cull to supercede the discarded lines by duplication or interpolation.
NTSC Colors
Restricts the gamut of colors to those adequate for television reproduction, to foreclose oversaturated colors from bleeding across tv set scan lines.
Other filters
Filters in the Other submenu allow you create your own filters, utilize filters to alter masks, offset a selection within an paradigm, and make quick colour adjustments.
Custom
Lets you design your own filter effect. With the Custom filter, you can change the effulgence values of each pixel in the prototype according to a predefined mathematical operation known as convolution. Each pixel is reassigned a value based on the values of surrounding pixels. This functioning is similar to the Add and Subtract calculations for channels.
You can save the custom filters you create and use them with other Photoshop images. Come across Create a custom filter.
High Pass
Retains edge details in the specified radius where abrupt color transitions occur and suppresses the rest of the epitome. (A radius of 0.one pixel keeps only edge pixels.) The filter removes low-frequency detail from an image and has an effect contrary to that of the Gaussian Mistiness filter.
Information technology is helpful to use the High Pass filter to a continuous-tone image earlier using the Threshold command or converting the prototype to Bitmap mode. The filter is useful for extracting line art and large black-and-white areas from scanned images.
Maximum and Minimum
The Maximum and Minimum filters are useful for modifying masks. The Maximum filter has the issue of applying a spread (dilation)—spreading out white areas and choking in black areas. The Minimum filter has the effect of applying a choke (erosion)—shrinking white areas and spreading out the blackness areas. Like the Median filter, the Maximum and Minimum filters operate on selected pixels. Within a specified radius, the Maximum and Minimum filters replace the current pixel's brightness value with the highest or lowest brightness value of the surrounding pixels.
These filters, especially with larger radii, tend to promote either corners or curves in the image contours. In Photoshop, you can choose from the Preserve bill of fare to favor squareness or roundness as you lot specify the radius value.
Offset
Moves a pick a specified horizontal or vertical amount, leaving an empty space at the selection'south original location. You tin can fill the empty area with the current background color, with another function of the image, or with your choice of fill if the option is near the edge of an image.
Digimarc filters
The Digimarc filters embed a digital watermark into an image to store copyright information.
Digimarc plug-ins require a 32-bit operating system. They are unsupported in 64-bit versions of Windows and Mac OS.
Vanishing Bespeak
The Vanishing Point feature preserves right perspective in edits of images that contain perspective planes (for case, the sides of a building or whatsoever rectangular object).
Which Of The Following Printing Processes Subtracts Only The Background, Leaving The Image Raised?,
Source: https://helpx.adobe.com/photoshop/using/filter-effects-reference.html
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